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DIRAE: Hildegard 3D Model

This is my new character and my first realistic character. It is based on the concept by Serge Birault: https://www.artstation.com/artwork/9gK6R . I have learned a lot with this project, and i am so happy with the final result, although there´s room for improve for future projects. It was Modeled and sculpted in Maya and Zbrush, Retopology in Maya, Textured in Substance Painter, Clothes in Marvelous Designer, Grooming with Xgen, Shading and Lighting in Arnold and Final compo in Photoshop, After Effects and Premiere. Any feedback is welcome! :)

Final Render

Final Render

Details

Details

Zombie Lighting Test

Turn around

High Poly Sculpt

High Poly Sculpt

High Poly Sculpt

High Poly Sculpt

Wireframe (Clothes in Marvelous)

Wireframe (Clothes in Marvelous)